


If the room being unoptimized were the only issue, I could forgive it. Perhaps you can spot the difference, because I certainly can’t. The only difference I noticed was the quality of the shadows. On top of that, there’s so little difference between the five presets that I genuinely wonder why they’re there. A single room from a single angle should not be running at 20 frames per second. I don’t know what the cause is, perhaps the textures are extremely bloated, maybe a light source is too intense, whatever the cause is, it needs to be fixed.

I know my computer isn’t the hottest thing ever, but this brings it down to a sluggish pace? That’s just a sheer disregard for optimization there. It’s not something that at all looks like a demanding set-piece. Even on the lowest resolution, the max settings still run extremely slowly. For as simple as a room with a couple light sources and a few shadows is, it makes my computer crawl even at medium settings at 1080p. But it seems d3t was the wrong group to contract for this. It’s a powerful tool in the right hands, can be used to make incredible things. It’s obvious this is a Unity-powered thing, and I don’t have an issue with SEGA using Unity. The first problem comes in the performance. Genesis Classics Hub is not the worst presentation of an emulation machine I’ve ever seen, but it feels so below average that I wonder what the point of the upgrade even was. But I sat back, and I thought about it, and I realized it wasn’t totally fair to judge it on the fact that it was a lackluster front-end with wasted potential. I had that sort of reaction to the SEGA Genesis & Mega Drive Classics Hub at first. They can warp and twist and turn your perception of what something is, focusing instead on what it’s not.
